Injury table

1 – Head
2 – Torso
3 – Arms
4 – Legs
5 – Groin
6 – Mind
7 – Re roll
8 – Choose

1 – Head
1 – Nasty scar: -gain ugly hindrance
2 – Lose an eye: get one eye hindrance
3 – Severe Migraine: -1 to all int. skill rolls
4 – Brain damage: smarts reduced by one dice type
5 – Ear damage: gain hard of hearing hindrance
6 – Eye damage: gain bad eyes hindrance
7 – Re roll
8 – Choose

2 – Torso
1 – Busted back: strength reduced by one dice type
2 – Battered guts: vigor reduced by one dice type
3 – Broken back: agility reduced by one dice type
4 – Badly healed stomach: gain anemic hindrance
5 – Nerves weakened: loose 2 strain
6 – bone damage: -1 to all agility and strength based skill rolls in 0G
7 – Re roll
8 – Choose

3 – Arms
1 – Lose right arm: get one arm hindrance
2 – Lose left arm: get one arm hindrance
3 – Muscle damage: -1 on a strength rolls
4 – nerve damage: -1 on all dexterity rolls
5 – Re roll
6 – Choose

4 – Legs
1 – Broken leg: get lame hindrance
2 – Lose a leg: get one leg hindrance
3 – Permanent limp: -2 pace
4 – Crooked leg: running is d4
5 – Re roll
6 – Choose

*5 – Groin:
1 – Unmentionable: no more kids for you, spirit reduced by one dice type
2 – Incontinent: you can’t hold it anymore -1 charisma -1 stealth
3 – Muscle damage: -2 pace
4 – Hormonal imbalances: you lost an important part of your body, over the course of the next few weeks gain obese hindrance
5 – Re roll
6 – Choose

6 – Mind
1 – Gain yellow Hindrance
2 – Gain cautious Hindrance
3 – Gain a new Phobia (minor)
4 – Gain overconfident Hindrance
5 – Gain mean hindrance
6 – Gain delusional hindrance
7 – Re roll
8 – Choose

Injury table

Exodus Melkior